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Evolution Software (16)
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  The Virtual FishTank http://www.virtualfishtank.com/
Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
  Darwin Pond http://www.ventrella.com/Darwin/darwin.html
An imaginary gene pool, a primordial puddle of genetic surprises. Free download; Windows.
  The MatremPage http://www.phys.uu.nl/~romans
An experiment in artificial life, and a game as well, where players create new animals to struggle and survive.
  Individual-Based Fish Modeling At Humboldt State University http://www.humboldt.edu/~ecomodel/
Modeling software, theory, and applications. Instream flow model for trout. Salmon out-migration survival simulator.
  Java, Artificial Life, and creature behaviour http://skyscraper.fortunecity.com/altavista/819/
Java application simulates creature behaviours and movement. Available for free download, including source code, and a paper on Artificial Life.
  E-den http://www.geocities.com/ResearchTriangle/Forum/3830/
Freeware artificial life program designed for Windows. 2-dimensional evolutionary world with simulated neurons.
  NecroBones Artificial Life Experiments http://www.necrobones.com/alife/
Features three Java artificial life experiments.
  Critters http://www.oursland.net/projects/critters/
Agents evolve to stay on the screen.
  Ant Farm Simulator http://www.geocities.com/chamonate/hormigas/antfarm/
A VB based simulator of food-gathering behavior of ant colonies. Executable and VB source code are available.
  Eden http://www.csse.monash.edu.au/~jonmc/projects/eden/eden.html
A networked, self-generating artificial ecosystem by John McCormack. A CD-ROM version for Macintosh and Windows is available for on-line purchase.
  Genesis http://www.srcf.ucam.org/~dhs26/genesis_public/index.html
A project being developed by David Stern at Cambridge university. Available in stand alone or '@home' flavours.
  Quantum Flux: The Virtual Intelligence Matrix http://www.qflux.org/
A model of human brain function designed by a neuroscientist at UCSD. The VIM is used to drive 3D characters who live in virtual worlds and can express emotion and creativity.
  Red Bird Island: Artificial Life http://homepage.mac.com/redbird/brew/alife.html
Simple world with automata that act to form complex systems. Implimented on the Macintosh.
  PolyWorld Information (author's site) http://www.beanblossom.in.us/larryy/PolyWorld.html
Source of information, technical report, and source code for the PolyWorld computational ecology, maintained by Larry Yaeger, PolyWorld's author. (This site contains more up to date links and information than the PolyWorld page at the Santa Fe Institute site.)
  Pandamat http://www.cswnet.com/~jwhitled/thesis.htm
Highlights the Pandamat artificial intelligence system.
  JuhasWorld http://www.geocities.com/SiliconValley/Bit/4699/
JuhasWorld: Yes it's alive! You have to see this applet to believe it. Just let those actors evolve for a few generations and they suddenly seem quite clever indeed. Wait a few more generations and you will be completely hooked: How good can they get?
  Hardware Artificial Life (HAL) http://www.alife.co.uk/hal/index.html
Lotus Artificial Life's Java cellular automata substrate capable of supporting evolving, self-reproducing organisms which are capable of universal computation.

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