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Photoshop (5)
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  Peachpit Press http://www.peachpit.com/
Specialize in graphics, web design and development, and digital imaging books with a searchable index of authors, books and subjects.
  The work of Edward Tufte and Graphics Press http://www.edwardtufte.com/tufte/
Tufte's books Visual Display of Quantitative Information, Envisioning Information and Visual Exlanations as well as his one day course "Presenting Data and Information, sculpture and fine art are featured on his home site.
  Cary Graphic Arts Press http://wally.rit.edu/cary/carypress.html
The publication arm of the Melbert B. Cary, Jr. Graphic Arts Collection at Rochester Institute of Technology in Rochester, New York. The collection is a resource for those studying printing history, bookbinding, typography, papermaking, calligraphy, and book illustration processes.
  Real-Time Rendering Resources http://www.realtimerendering.com/
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines.
  Mark Batty, Publisher http://www.markbattypublisher.com/
Offers books on graphic design, lettering, and the printing arts. Special and limited editions availabile.
  dpi Glossary http://digitalphil.tripod.com/id2.html
Authors' site promoting the understanding of digital photography and computer imaging. Offering a collection of related terminology available for sale as a pocketbook or e-book.
  Organic Pixels Graphic Design Store http://www.organicpixels.com/store/
Collection of books and software that is useful to professional graphic designers everything from theory to business practices.
  Printing Society http://www.printingsociety.com/
Produces graphic books with CD-ROM in vector EPS format, each book contains 144 pages with about 500-700 clip art of illustrations, patterns, clipart, fabrics, logos, for screen-prints, embroideries, typographic and Internet works.
  A Guide to Computer Animation http://www.guide2computeranimation.com/
The companion site of the book by Marcia Kuperberg: coverage of the principles and techniques of computer animation, understanding the constraints when creating for TV, video, games, multimedia and web.

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