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Design By Numbers - http://dbn.media.mit.edu/
A programming environment and language created for visual designers and artists as an introduction to computational design. |
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Graphics Gems Repository - http://tog.acm.org/GraphicsGems/
Free code repository for the 5 volume set of books on various computer graphics programming techniques. |
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Graphics Notes - http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html
Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis. |
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Lode's Computer Graphics Tutorial - http://student.kuleuven.be/~m0216922/CG/index.html
Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code). |
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Swap-Meet - http://www.theswapmeet.com/
An interactive 3D community, composed primarily of NeMo Dev or Creation users. |
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Win95 Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/win95gpe.html
Win95GPE is a resource with code for windows graphics, palettes, and dibs. |
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A Human's Eye View: Motion Blur and Frameless Rendering - http://www.acm.org/crossroads/xrds3-4/ellen.html
"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine. |
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Ultimate Game Programming - http://www.ultimategameprogramming.com/
Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming. |
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PC Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/pcgpe.html
PCGPE is a compilation of numerous aspects of game programming in MS-DOS. |
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Thomas Mølhave - http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html
3D graphics programming with C++ tips including scaling, rotation and transformations. |