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Web Pages
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  Map Projection Overview http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
Everything you always wanted to know about map projections, and then some.
  Hugues Hoppe's Homepage http://research.microsoft.com/~hoppe/
A collection of research graphics articles.
  Chris Bregler's home page http://www.mrl.nyu.edu/~bregler/
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
  comp.graphics.algorithms Frequently Asked Questions http://www.faqs.org/faqs/graphics/algorithms-faq/
Basic computations frequently needed in graphics.
  Stylized Depiction http://www.red3d.com/cwr/npr/
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
  Medical Articles Records GroundTruth http://marg.nlm.nih.gov/index2.asp
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
  3D Object Intersection http://www.realtimerendering.com/int/
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
  Graphics Gems Repository http://tog.acm.org/GraphicsGems/
The official site for source code, errata, and addenda to the Graphics Gems book series.
  Map Projection http://mathworld.wolfram.com/MapProjection.html
Very basic grey page with some useful links on map projection.
  Ray Tracing News http://tog.acm.org/resources/RTNews/html/
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
  An Interactive Introduction to Splines http://www.ibiblio.org/e-notes/Splines/Intro.htm
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
  VDSlib: A View-Dependent Simplification Package http://vdslib.virginia.edu
Public domain package for view-dependent simplification and rendering of polygonal environments.
  Texture Mapping as a Fundamental Drawing Primitive http://www.graficaobscura.com/texmap/
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring.
  Levels of Detail and Polygonal Simplification http://www.acm.org/crossroads/xrds3-4/levdet.html
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
  Faster 3D Graphics by Not Drawing What Is Not Seen http://www.acm.org/crossroads/xrds3-4/faster3d.html
Published in Crossroads, the ACM student magazine.
  University of Florida Surflab http://www.cise.ufl.edu/research/SurfLab/
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
  PseudoGrey http://r0k.us/graphics/pseudoGrey.html
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
  Ray Tracing News Index http://tog.acm.org/resources/RTNews/html/rtn_index.html
Hand-built topic index to some of the articles.
  Exaflop http://www.exaflop.org/
Articles of interest to computer graphics.
  BSP Tree FAQ ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
How to manipulate and use binary space partition (BSP) trees.
  Shadow Generation Algorithms http://www.cs.cmu.edu/~ph/shadow.html
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
  Ken Turkowski's Contributions in Computer Graphics http://www.worldserver.com/turk/computergraphics/
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
  Real-time Optimally Adapting Meshes (ROAM) http://www.llnl.gov/graphics/ROAM/
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
  Hardware Perlin Noise Demonstration http://dunnbypaul.net/perlin/
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
  HiEnd3D http://www.hiend3d.com/
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
  Andrew's Autostereogram Pages http://www.techmind.org/stereo/stereo.html
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
  STEEL's Programming Resource Page http://www.geocities.com/SiliconValley/Park/9784/
A website with information, explanations, and source code about 3D graphics.
  Inferno Project http://inferno.hildebrand.cz/
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
  Xvox demo http://users.belgacom.net/gc610902/
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
  Zime: archaic ornament and data encoding vehicle http://www.zime.de
Personal graphical signet for your internet site and/or HTML email.
  Modeling Sprite Animation Using Finite State Automata http://www.fastgraph.com/fsm.html
Article by Diana Gruber on how to model sprite animation in a computer game.
  M Spline http://www.resampling.narod.ru/
A new linear best quality and fast algorithm of raster image scaling.
  Hinjnag.com http://www.hinjang.com/
Several articles on real-time graphics rendering.
  Andrija Radovicī's Algorithms http://www.andrijar.com/algorithms/algorithms.htm
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
  2D special effects http://www.dtek.chalmers.se/~d95back/exjobb/
A master thesis about various 2D special effects, with example movies.
  Fast Line Drawing Algorithms by Po-Han Lin http://www.edepot.com/algorithm.html
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
  The Progressive Fans Representation http://www.terra.es/personal3/atoniman
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.

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