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Class (Computer Science) - http://en.wikipedia.org/wiki/Class_%28computer_science%29
Growing article, with links to many related topics. [Wikipedia] |
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Nice - http://nice.sourceforge.net/
OO language based on, integrated with, Java (compiler emits Java bytecode); features of functional programming, implements state-of-art results from academic research, for more expressivity, modularity, safety. [Open source, GPL] |
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Anvil - http://njet.org/
Dynamically compiled, object-oriented language and environment, especially suited for web applications. |
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UnrealScript Language Reference - http://unreal.epicgames.com/UnrealScript.htm
High level, simple, Java-style, object-oriented, compile time error checking; native support for major concepts of time, state, properties, networking, which few languages address, to greatly simplify code. Mainly for games. |
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Noobeed - http://noobeed.com/
Interactive geomatic object-oriented language for spatial modeling, image processing, remote sensing, digital photogrammetry, geographic information system (GIS), geodesy, and surveying and mapping. |
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Lava - http://lavape.sourceforge.net/
Experimental, innovative, object-oriented, interpreted language, and programming environment LavaPE; edits programs via syntax-sensitive point-and-click style structure editors, not text editors; parameterized (virtual) types, refactoring, static checks. |
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Nosica - http://nosicalanguage.free.fr/
Syntax similar to C++, Java, advanced high level features: strong type system, automatic memory management, global code optimization. Development website, has some documentation, forum, announcement from developers, sources. [Open source, GPL] |
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Avail - http://www.ericsworld.com/Mark/HTML/Avail.html
Multiply-polymorphic modular language with highly flexible syntax. Unique inheritance model allows multiple inheritance and polymorphism, constrained genericity, covariant attributes via immutability. Due to identityless nature of types, a type can have an infinite number of super- and sub-types. |
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bx - http://www.skrenta.com/bx/
Language with objects, interfaces, parameterized types, no inheritance, operator overloading, generators, static instantiation, compiled to C; descriptions, source code, examples, compiler. |
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Superx++ - http://xplusplus.sourceforge.net/
Compiled object-oriented language fully based on XML syntax; conforms to XML version 1.0 specification as published by W3C. Descriptions, documents, FAQ, downloads, links. [Open Source, LGPL] |
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Kapsel - http://tools.fiu.edu/
Experimental object-oriented language. Looks and feels much like original Smalltalk, adds features to specify access to object detail. |
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JellyJ - http://jellyj.sourceforge.net/
Project to create object-oriented language that is easy to learn for beginners. |
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Dynace - http://algorithms.us/
Object-oriented extension to C language. Solves many of the problems associated with C++. |
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Qu - http://centrin.net.id/~marc/
Full-featured, semi-dynamic object-oriented language. [Open source, GPL] |
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merd - http://merd.sourceforge.net/
Ruby-like expressiveness + static type checks, like Haskell. [Open Source, GPL] |
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merd: SourceForge - http://sourceforge.net/projects/merd/
Practical OO language: Ruby-like expressiveness with Haskell-like static type checks. Coded in ML, runs on Linux. [Open Source, GPL] |
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O'small - http://www.ahense.de/osmall.htm
Concise, simple OO language for teaching; and study of semantics of inheritance, and OO languages in denotational style, later became subject of research on type inference systems and abstract machines. [Open Source] |
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CodeSimian - http://www.codesimian.com/
Interpreted, with 1 type (all is data) only, made with Java; can be used as strings of its own code or as Java objects, code (even 1-line program) can write or modify other code; main purpose: write artificial intelligences that modify (parts of) themselves or write other code. |
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VIRT Laboratory - http://www.paxscript.com/
Makes paxScript: general purpose, imperative, object-oriented language, with new technology of dynamic data structure processing; lets one process dynamic data structures (lists, trees, more) effectively with no pointers. Ensures laconic and uniform notation allows hiding memory allocation/deallocation mechanisms. |